Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
Why do you think that https://github.com/steelx/3d-train-fps is a good alternative to godot4-oceanfft
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
Why do you think that https://github.com/steelx/3d-train-fps is a good alternative to godot4-oceanfft