A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Why do you think that https://github.com/himar33/TimerTool-Unity-Utility is a good alternative to Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Why do you think that https://github.com/himar33/TimerTool-Unity-Utility is a good alternative to Arch