a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
Why do you think that https://github.com/g-truc/glm is a good alternative to linmath.h
a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
Why do you think that https://github.com/g-truc/glm is a good alternative to linmath.h