Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games.
Why do you think that https://gitlab.com/Firer4t/wine-pba is a good alternative to wine-pba
Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games.
Why do you think that https://gitlab.com/Firer4t/wine-pba is a good alternative to wine-pba