Suggest an alternative to

wine-pba

Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games.

Why do you think that https://gitlab.com/Firer4t/wine-pba is a good alternative to wine-pba

A URL to the alternative repo (e.g. GitHub, GitLab)

Here you can share your experience with the project you are suggesting or its comparison with wine-pba. Optional.

A valid email to send you a verification link when necessary or log in.