Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games.
Why do you think that https://github.com/bobwya/gentoo-wine-pba is a good alternative to wine-pba
Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games.
Why do you think that https://github.com/bobwya/gentoo-wine-pba is a good alternative to wine-pba