A 3DS homebrew example program that implements a scanline offset / hblank effect with a geometry shader.
Why do you think that https://github.com/mkst/sm64-port is a good alternative to 3ds-scanline-offset-shader
A 3DS homebrew example program that implements a scanline offset / hblank effect with a geometry shader.
Why do you think that https://github.com/mkst/sm64-port is a good alternative to 3ds-scanline-offset-shader