The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.
Why do you think that https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions is a good alternative to OpenGL-4.6-Hello-Triangle
The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.
Why do you think that https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions is a good alternative to OpenGL-4.6-Hello-Triangle