Fork of the Unity Visual Effect Graph to support the built-in pipeline.
Why do you think that https://github.com/NuGet/NuGet.Client is a good alternative to unity-visualeffectgraph-builtin
Fork of the Unity Visual Effect Graph to support the built-in pipeline.
Why do you think that https://github.com/NuGet/NuGet.Client is a good alternative to unity-visualeffectgraph-builtin