Fork of the Unity Visual Effect Graph to support the built-in pipeline.
Why do you think that https://github.com/ArkaneDev/WinPass11 is a good alternative to unity-visualeffectgraph-builtin
Fork of the Unity Visual Effect Graph to support the built-in pipeline.
Why do you think that https://github.com/ArkaneDev/WinPass11 is a good alternative to unity-visualeffectgraph-builtin