A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL.
Why do you think that https://github.com/sabpprook/ERSaveIDEditor is a good alternative to UnitySaveLoadSystem
A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL.
Why do you think that https://github.com/sabpprook/ERSaveIDEditor is a good alternative to UnitySaveLoadSystem