Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
Why do you think that https://github.com/leetvr/hotham is a good alternative to xrbevy
Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
Why do you think that https://github.com/leetvr/hotham is a good alternative to xrbevy