Textureless fog particles using a highly customizable shader to attenuate noise values.
Why do you think that https://github.com/leonjovanovic/water-shader-unity is a good alternative to GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
Why do you think that https://github.com/leonjovanovic/water-shader-unity is a good alternative to GPU-Fog-Particles