Textureless fog particles using a highly customizable shader to attenuate noise values.
Why do you think that https://github.com/Open4Es/Open4Es-Shader-IOS is a good alternative to GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
Why do you think that https://github.com/Open4Es/Open4Es-Shader-IOS is a good alternative to GPU-Fog-Particles