GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
Why do you think that https://github.com/keijiro/StableFluids is a good alternative to Voxels
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
Why do you think that https://github.com/keijiro/StableFluids is a good alternative to Voxels