GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
Why do you think that https://github.com/Dmajster/surface_nets is a good alternative to Voxels
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
Why do you think that https://github.com/Dmajster/surface_nets is a good alternative to Voxels