Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
Why do you think that https://github.com/LogicalError/realtime-CSG-for-unity is a good alternative to fluid-behavior-tree
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
Why do you think that https://github.com/LogicalError/realtime-CSG-for-unity is a good alternative to fluid-behavior-tree