Struct based Finite state Machine implementation for GameMaker Studio 2.3
Why do you think that https://github.com/deadbit-dev/dijkstra is a good alternative to UltimateFSM
Struct based Finite state Machine implementation for GameMaker Studio 2.3
Why do you think that https://github.com/deadbit-dev/dijkstra is a good alternative to UltimateFSM