Unity Grid/Tilemap-based FoV
Why do you think that https://github.com/pixelfac/2D-Astar-Pathfinding-in-Unity is a good alternative to ShadowCastFoV
Unity Grid/Tilemap-based FoV
Why do you think that https://github.com/pixelfac/2D-Astar-Pathfinding-in-Unity is a good alternative to ShadowCastFoV