A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
Why do you think that https://github.com/RenanBomtempo/polygon-wind is a good alternative to unity-sdf-generator
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
Why do you think that https://github.com/RenanBomtempo/polygon-wind is a good alternative to unity-sdf-generator