Whirlpool formation using Shader Graph.
Why do you think that https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur is a good alternative to Whirlpool
Whirlpool formation using Shader Graph.
Why do you think that https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur is a good alternative to Whirlpool