physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches
Why do you think that https://github.com/f3d-app/f3d is a good alternative to PBR-renderer
physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches
Why do you think that https://github.com/f3d-app/f3d is a good alternative to PBR-renderer