A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Why do you think that https://github.com/PicchiKevin/WebXR-games is a good alternative to three-mesh-bvh
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Why do you think that https://github.com/PicchiKevin/WebXR-games is a good alternative to three-mesh-bvh