Example using my utility MyContex to create Multiple OpenGL context with glfw3
Why do you think that https://github.com/jonaskris/Physically-based-deferred-shading is a good alternative to Multiple-Context-GLFW
Example using my utility MyContex to create Multiple OpenGL context with glfw3
Why do you think that https://github.com/jonaskris/Physically-based-deferred-shading is a good alternative to Multiple-Context-GLFW