A mesh-based PBR decal system for Unity's universal render pipeline.
Why do you think that https://github.com/jacksondunstan/UnityNativeScripting is a good alternative to driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
Why do you think that https://github.com/jacksondunstan/UnityNativeScripting is a good alternative to driven-decals