A modern object detector inside fragment shaders
Why do you think that https://github.com/rozumden/fmo-cpp-demo is a good alternative to YOLOv4-Tiny-in-UnityCG-HLSL
A modern object detector inside fragment shaders
Why do you think that https://github.com/rozumden/fmo-cpp-demo is a good alternative to YOLOv4-Tiny-in-UnityCG-HLSL