A modern object detector inside fragment shaders
Why do you think that https://github.com/dfranx/SHADERed is a good alternative to YOLOv4-Tiny-in-UnityCG-HLSL
A modern object detector inside fragment shaders
Why do you think that https://github.com/dfranx/SHADERed is a good alternative to YOLOv4-Tiny-in-UnityCG-HLSL