Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Why do you think that https://github.com/openscenegraph/OpenSceneGraph is a good alternative to HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Why do you think that https://github.com/openscenegraph/OpenSceneGraph is a good alternative to HybridRenderingEngine