Suggest an alternative to

HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

Why do you think that https://github.com/SaschaWillems/Vulkan-glTF-PBR is a good alternative to HybridRenderingEngine

A URL to the alternative repo (e.g. GitHub, GitLab)

Here you can share your experience with the project you are suggesting or its comparison with HybridRenderingEngine. Optional.

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