Shader-math in haxe: library for GLSL vector operations, complete with swizzles and all
Why do you think that https://github.com/HaxeFoundation/hxcpp is a good alternative to vector-math
Shader-math in haxe: library for GLSL vector operations, complete with swizzles and all
Why do you think that https://github.com/HaxeFoundation/hxcpp is a good alternative to vector-math