Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.
Why do you think that https://github.com/nebuta/d3js-haskell is a good alternative to GLUtil
Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.
Why do you think that https://github.com/nebuta/d3js-haskell is a good alternative to GLUtil