Attempt to build game engine with networking in Haskell using FRP as core idea.
Why do you think that https://github.com/Teaspot-Studio/gore-and-ash-demo is a good alternative to gore-and-ash
Attempt to build game engine with networking in Haskell using FRP as core idea.
Why do you think that https://github.com/Teaspot-Studio/gore-and-ash-demo is a good alternative to gore-and-ash