eaglercraft-plugins

Bukkit and EaglercraftBungee plugins compatible with Eaglercraft (by lax1dude)

Eaglercraft-plugins Alternatives

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eaglercraft-plugins reviews and mentions

Posts with mentions or reviews of eaglercraft-plugins. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-19.
  • server question
    1 project | /r/eaglercraft | 3 May 2023
    Creating your own server There are multiple parts to a server, mainly consisting of a regular 1.5.2 Bukkit server, and a modified version of Bungeecord called EaglercraftBungee, which on top of the regular Bungeecord functionality, it translates WebSocket connections to raw TCP connections which Bukkit can understand. You may also want to set up your own client, allowing you to control default server listings, resource packs, and an overall faster connection due to less load. If you want to use a domain for your server, a reverse proxy can be set up to enable extra functionality within EaglercraftBungee. NGINX is recommended, and a tutorial is included here. This is optional, and can be skipped by just connecting with the IP. If replit is acceptable, you can use this to automatically set up everything for a server, otherwise, look below for instructions Creating a server - Bukkit Check if Java is installed. You can download it from https://www.java.com/en/download/ Download the stable-download/stable-download.zip file from this repository Extract the ZIP file you downloaded to a new folder Open the new folder, go into the java/bukkit_command folder In Windows, double-click run.bat. It should open a new terminal window run.bat Some computers may just say 'run' instead of 'run.bat', both are correct On macOS or Linux, google how to open the terminal and use the cd command to navigate to java/bukkit_command Then, in that folder, run chmod +x run_unix.sh and then run ./run_unix.sh. It should start the same server To add some bukkit plugins, download the plugin's JAR file for CraftBukkit 1.5.2 and place it in java/bukkit_command/plugins (See https://github.com/lax1dude/eaglercraft-plugins/ to download some supported plugins) Creating a server - EaglercraftBungee In the same new folder, go into the java/bungee_command folder In Windows, double-click run.bat. It should open a second terminal window Keep both the first and second terminal window you opened, just minimize them, don't close On macOS or Linux, repeat step 7 in Creating a Server - Bukkit, but navigate to java/bungee_command this time To add some bungee plugins, download the plugin's JAR file and place it in java/bungee_command/plugins There are alot more configurations in bungeecord, but this should set you up Your server is now ready. Visit any client, and go to 'Multiplayer' from the main menu. Select 'Direct Connect', type 127.0.0.1:25565 and press 'Join Server' It should allow you to connect, if not, check the two terminal windows for errors Creating a client To install, upload the contents of stable-download/web to a web server. There are multiple ways of setting up a web server. NGINX is a powerful web server, but alternatives like Web Server for Chrome may be easier to set up. A quick crash course on setting up NGINX is provided here, FOLLOW STEPS 1 AND 2 ONLY, then navigate to /var/www/html and upload the contents of stable-download/web there. If you had installed NGINX earlier as a reverse proxy, you can also use it to host the client, follow the steps above ^^^ Make sure that the URL to connect to the client and the server are separate, preferably with a path, like https://eaglercraft.example.com/server The 'web' folder will not work if you open it in your browser locally! If you see 'file:///' in the URL you are doing it wrong. You need to upload the folder to an HTTP or HTTPS server and access it over the internet via http:// or https://. The game will not load otherwise, this is not a bug To modify the list of default servers, modify the window.eaglercraftOpts variable in index.html. A full guide on how to configure eaglercraftOpts is coming soon, but it should be fairly intuitive to figure out how to set it up based on what the default values already are when you look in stable-download To create a link to your site that automatically joins the server, add a ?server= variable to the URL, like (for example): https://g.deev.is/eaglercraft/?server=127.0.0.1:25565 will automatically join ws://127.0.0.1:25565/ as soon as the player finishes setting their username and skin Also use ngrok
  • How do you create a local eaglerx server?
    2 projects | /r/eaglercraft | 19 Feb 2023
    https://github.com/lax1dude/eaglercraftx-1.8 https://github.com/lax1dude/eaglercraft-plugins
  • How do I add plugins to my Eaglercraft server?
    2 projects | /r/eaglercraft | 18 Feb 2023
    https://github.com/lax1dude/eaglercraft-plugins (original creator)
  • I dont know if anyone still plays this but... Is there a mod or a way to change the spawn radius in minecraft 1.5.2
    1 project | /r/Minecraft | 11 Apr 2022
    I Know that this doesnt have any comments but I have found out that there is a plugin called tpLogin. It basically forces the game to spawn you to the desired location and it is the answer to my question. If anyone needed this here you go :) https://github.com/LAX1DUDE/eaglercraft-plugins/tree/main/tpLogin
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