Play-Compatibility

Play! - Compatibility Tracker (by jpd002)

Play-Compatibility Alternatives

Similar projects and alternatives to Play-Compatibility

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better Play-Compatibility alternative or higher similarity.

Play-Compatibility reviews and mentions

Posts with mentions or reviews of Play-Compatibility. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-07.
  • Play! (cross-platform PS2 emulator) rendering performance improvement report
    6 projects | /r/emulation | 7 Jan 2023
  • Play! (multiplatform PS2 emulator) version 0.53 released
    2 projects | /r/emulation | 10 Jun 2022
    They use github issues for this purpose: https://github.com/jpd002/Play-Compatibility
  • Play! v0.50 released!!!!
    2 projects | /r/emulation | 9 Mar 2022
    i've just updated that specific entry, it's in-game with the latest improvements, with some visual issues on the character model (I can't put much more time into checking if the game is fully playable as I'm checking on others at the moment) https://github.com/jpd002/Play-Compatibility/issues/90
  • Play Ps2 Emulator - List of Playable Games
    2 projects | /r/EmulationOnAndroid | 23 Oct 2021
    Play! Already has a compatibility tracker. You are encouraged to contribute your data here: https://github.com/jpd002/Play-Compatibility
  • Play!'s progress report covering the latest 3 months (PS2 emulator)
    1 project | /r/EmulationOnAndroid | 31 Aug 2021
    New option "System Language Selection" added to the "General" menu With this new option you can tell the game "hey, try to use this language that I've selected here, please!". Similar to the language setting you had on the original console, depending on the language selected there the game will load with that same language (if the game has support for said language, of course), instead of the default language (which for some games could be harder to navigate the menus to even select the language you want to use). New option "Cap framerate to video refresh rate" added to the menu "General" This came as a solution to the problem of some games running too faste when there's no other limiting factor (e.g. vsync) New option "Resize Windows" added to the "Virtual Machine" menu With this is now easier to resize the window based on the native resolution of the PS2  (note that this is just a faster and easier way to resize the emulator window properly, has nothing to do with the actual game resolution). New option "Resize Output to Widescreen (16:9)" added to the "Video" menu Some games have native support for widescreen aspect ratio (16:9), so this option will make the window ratio also fit the new aspect properly (instead of forcing you to resize the window by hand). Support for the second controller Self explanatory enough, you're now able to use two controllers. Controller profiles also works for the second controller. Emu Debugger and Frame Debugger were ported Qt With those tools ported to Qt, this means that they're available for all platforms where Qt is also supported (making the life of developers much easier while trying to debug some emulation or rendering issue under any platform they work with). Initial implementation of the Vulkan backend for both Android and iOS Being supported for the first time on both platforms, this arrives as an alternative to the OpenGL ES/OpenGL. Don't expect any miracles: this is just another API, with advantages to bring some solutions and new issues that don't exist on OpenGL, so some games can behave better while some much worse. Testing is always encouraged ;) CHD support added No HD space for all your games? This is the solution! CHD is a very nice format that preserves your game integrity, keeps the file smaller and can also be used in real time by the emulator without being previously extracted. All this at the price of almost nothing (there's a very very small overhead from the information being read from the file on the CPU, but this is so small most users shouldn't notice any difference when compared to running your ISO file directly). Compatibility improvements We had a ton of improvements, but I'll be listing here only what I was able to verify as fully playable (fully playable = game has not gamebreaking issues), so this doesn't include any new in-games or intro status that changed (all those can be verified on the compatibility tracker https://github.com/jpd002/Play-Compatibility/issues)
  • Yes this is another ps2 post.
    1 project | /r/EmulationOnAndroid | 25 Jul 2021
  • Megaman x8 running on Play! Ps2. I notice that the latest release somewhat improved the performance
    1 project | /r/EmulationOnAndroid | 7 Jun 2021
  • ICO runs for the first time with Play! Ps2's latest build! (Some bugs still linger, though)
    1 project | /r/EmulationOnAndroid | 18 Mar 2021
  • Testing persona 3 on play! emulator Snapdragon 865
    1 project | /r/EmulationOnAndroid | 1 Mar 2021
    I have tested alot of games most of them runs at 30fps but there's some games that runs at 15fps like burnout revenge and some runs at 60fps like capcom fighter's evolution. In my opinion I find this a good improvement because in the past alot of games wouldn't even load so I hope the developer well keep on his work. And for ffx I haven't test it yet but you can see the compatibility list here's the link https://github.com/jpd002/Play-Compatibility/issues
  • I just wanted to try some playable games on play! emulator and I'm quite shocked how good this game runs on 4x reasloution. By the way the game name is splatter masters and I'm using Poco f2 pro (Snapdragon 865)
    1 project | /r/EmulationOnAndroid | 26 Feb 2021
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Stats

Basic Play-Compatibility repo stats
14
163
3.4
2 months ago

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