FindEdge

Crude attempt at finding the closest spot outisde a pollygon (by zinob)

Reviews and mentions

Posts with mentions or reviews of FindEdge. We have used some of these posts to build our list of alternatives and similar projects.
  • When using click to move, how to prevent trying to walk into a StaticBody?
    1 project | reddit.com/r/godot | 10 Aug 2021
    This is the code i wrote yesterday. https://github.com/zinob/FindEdge I just did some exploratory coding and well.. the entire conversion to a `Curve2D` was completely unnecessary due to the fact get_closest_point didn't return the closest point on the path but rather the closest corner in the shape, it could all have been done with a simple pythagorean theorem in the for-loop instead. The "stuck" check is.. questionable at best.. but that high number is what i had to set it to in order to reduce the number of false positives. As i say in the README, only use as inspiration, don't take any ideas directly from it 😅

Stats

Basic FindEdge repo stats
1
0
3.6
4 months ago
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