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I won't share snippets of the UI code and widgets, but you can take look at these here. Using the plugin in any app is simple; we initialize an instance of AppUsage and call its methods we need them.
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We could work around having to introduce parsing logic by using a package such as json_serializable to parse data to and from JSON to save ourselves some time. However, you'd need to make sure the native platforms are returning the data in the exact format you are expecting, and vice versa. Otherwise the parsing will fail.
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But there are cases when the functionality the native platform has to offer is not yet available in a public package on pub.dev. In these cases, it's up to us! We need to write some Dart code on the Flutter side to call the platform, as well as the native platform code to call the functionality we need (and that's once per platform your app supports!).
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