New to OOP (and programming, really), tried to recreate the item and stat system of an ARPG i play, to practise using classes.

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  • DungeonBot3000

    Dungeon crawler game for gamedev.net challenge

  • I used a somewhat older version of this system for an unfinished (and possibly buggy) game jam entry a few years ago. Gameplay video (sorry for the horrible music: game jam quality!!). Item stats were randomly drawn from a table of modifiers and assigned to dropped items. I did a devlog talking about the stat system as part of the writeup for the game jam if you're interested in reading a little more.

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