Algorithms in F#

This page summarizes the projects mentioned and recommended in the original post on /r/fsharp

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  • F-Sharp

    All Algorithms implemented in F#

  • I have been looking for implementations in a purely functional style. One repo I found is this one.

  • Mazes

    Some maze generation toys (by MaxWilson)

  • OP, what kind of algorithms have you tried looking for? When I googled "F# a-star" I got immediate hits for the A* pathfinding algorithm. Also, here (https://github.com/MaxWilson/Mazes/blob/main/src/Domain.fs) are a couple of F# implementations of maze-generation algorithms that I learned from Jamis Buck's presentation at http://www.jamisbuck.org/presentations/rubyconf2011/#aldous-broder

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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