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Start by making a game design document. It doesn't have to be a serious one like you hear proffesional game designers talk about. Really just start with a thesis. Ask a question such as "Can a functional TTRPG using a D&D 5e core emulate MMORPG mechanics while maintaining the aesthetic of the Sword Art Online series". That's just an example, I really don't recommend 5e for a TTRPG that emulates a video game. You'll have to cut a lot out like u/octobod mentioned in their comment as D&D is class-based while the MMORPG in the SAO is skills based. It wouldn't be impossible, just a lot more work than other options. It definitely has its place in a toolbelt, 5e is not a great multi tool. Games like Cortex Prime, GURPS, FATE, or PbtA are much better tools to emulate a genre of your choice rather than being tied to a specific genre of the authors choice. Although they also have their own downsides. After you write a thesis, start on your design core (The Robbit Riddle case study that I sourced that article from is very helpful for new Game designers). You will return to this document constantly & edit it as the project is play-tested repeatedly. It is not set in stone, but try not to add so much that it becomes convoluted.