Living Animations with GeckoLib

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  • geckolib

    GeckoLib is an animation engine for Minecraft mods, with support for complex 3D keyframe-based animations, numerous easings, concurrent animation support, sound and particle keyframes, event keyframes, math-based animations, and more. Available for all major modloaders.

  • I'm using GeckoLib and followed their [wiki guide](https://github.com/bernie-g/geckolib/wiki/Miscellaneous), but the living animations seem to overrule the custom animations. They work fine if I remove setLivingAnimations. Does this work, or if not, is there a workaround?

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