Using Rust to speed up 3D rendering in the browser

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • root

    The official repository for ROOT: analyzing, storing and visualizing big data, scientifically

  • We currently use some software based on https://root.cern/'s graphical libraries which are really old and ugly to use.

  • vedo

    A python module for scientific analysis of 3D data based on VTK and Numpy

  • Even though it's not Rust nor browser, I'm leaving this Python library here, because I was made aware of it recently: https://github.com/marcomusy/vedo

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

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  • react-three-fiber

    🇨🇭 A React renderer for Three.js

  • ThreeJS is the 3D engine used, but instead of the imperative API, we use react-three-fiber, since the rest of the user interface is React based, it gives the same component based design and the same performance.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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