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Noise-Extras
Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
This project is part of my procedural world generation library that I maintain on github. It aims at making the creation of procedural terrains easier. Currently it's a prototype, I am really curious about how people could use such tools, and which additional features you all think it would be interesting to include in the project.
If you want the domain rotation, you can obtain the rotated evaluation wrappers here. Note that they require 3D noise to produce good 2D noise. If you want simplex-type noise, my contribution in this area is available here or here. The latter link also supports the domain-rotated Perlin.
Related posts
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I created an open source terrain generator for Unity
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Animated Desert Oasis with my terrain toolset
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Procedural GPU based High Resolution(8K) Realtime Procedural Terrain Generation (Source in comments)
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World building resources
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New Tech! I can now generate different Biomes with one click! So all maps I will release from now on will have a Fall and Winter version. So the pesky players stop bothering about the color of the leaves when they return to the same map a couple of months later. What a relief! Phew!