I created an open source terrain generator for Unity

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  • world

    A set of tools for wide world generation and manipulation

  • This project is part of my procedural world generation library that I maintain on github. It aims at making the creation of procedural terrains easier. Currently it's a prototype, I am really curious about how people could use such tools, and which additional features you all think it would be interesting to include in the project.

  • Noise-Extras

    Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.

  • If you want the domain rotation, you can obtain the rotated evaluation wrappers here. Note that they require 3D noise to produce good 2D noise. If you want simplex-type noise, my contribution in this area is available here or here. The latter link also supports the domain-rotated Perlin.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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