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https://github.com/quobit/awesome-python-in-education#python...
There is a Scratch Jr for Android and iOS. You can view Scratch code as JS.
awesome-robotics-libraries:
Processing (https://processing.org) would be a good place to start, especially if you want to illustrate and play with math concepts visually. You can even make games with it.
This is great for kids because they really gravitate to the visual aspects of coding.
I've was put off by s-exprs for years, but after 3 days I'm almost in the camp of them being "the better syntax". They're just so darn simple, and I think a kid can get the jist of a lisp very quickly because they haven't been exposed/gotten used to a non-lisp yet.
I think a simplified approach to walking a kid through the first few chapters of How To Design Programs is totally feasible. DrRacket's step through feature would really help a kid see visually what is happening in their program. Ive hears good things about Realm of Racket as well.
Also then you could transisiton them over to https://fennel-lang.org/, a lisp that compiles to Lua, and start doing some love2d programming or some microcontroller coding on Lua supported boards.
Another alternative to the fennel path is going the clojure route and introducing him to the wonderful JVM world. The JVM has a ridiculous amount of libraries that they can integrate with and you could start peppering in a bit of Java learning.
https://racket-lang.org/
http://htdp.org/2020-8-1/Book/part_prologue.html
https://nostarch.com/realmofracket.htm
https://fennel-lang.org/
https://love2d.org/
https://github.com/conda-forge/pyglet-feedstock/blob/master/...
"BBC micro:bit MicroPython documentation" https://microbit-micropython.readthedocs.io/en/latest/
$25 for a single board-computer with a battery pack and a case (and curricula) is very reasonable: