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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Me and a friend build our own Graphics engines based on https://learnopengl.com I can highly recommend this to everyone who gets started with computer graphics. It is a lot of new information but not the most modern Graphics library, but the information will help you understand the field and pickup any other graphics library quicker. Once I had a small project up and running I started looking at https://emscripten.org/ to combine it with some web experiments and more easily share my work with other over the web. I also started looking at https://vulkan-tutorial.com/ and https://webgpufundamentals.org/ to experiment with geometry shaders.
Next to Realtime Graphics you could also dabble into the world of Ray-Tracing. Personally I'm still quite new to this field but my master thesis supervisor also gave lectures at an other university where they recoded a lot of lectures during Covid. Advanced Computer graphics at the UU for example https://ics-websites.science.uu.nl/docs/vakken/magr/2021-202... The course recommends https://raytracing.github.io/ as a resource to students, and I can also recommend this.
As a small note to end with, the website(s) of professors giving computer graphics are a true tressure trove of information: https://jacco.ompf2.com/ https://www.3dgep.com/cpp-fast-track-1-getting-started/
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Sevalla
Deploy and host your apps and databases, now with $50 credit! Sevalla is the PaaS you have been looking for! Advanced deployment pipelines, usage-based pricing, preview apps, templates, human support by developers, and much more!
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sketch
A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more. (by vydd)
From a common lisp learner's perspective, I've had
https://github.com/vydd/sketch for 2d
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https://github.com/kaveh808/kons-9 for 3d
on my to-play-with list for a little moment now, waiting for a chance.
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computer-graphics-from-scratch
Text, diagrams, and source code for the book Computer Graphics from scratch.
If you're interested in understanding the graphics algorithms and implementing them yourself, as opposed to using an engine or a library, check out https://gabrielgambetta.com/computer-graphics-from-scratch It guides you through writing a software rasterizer and a raytracer, and most of what you learn can be applied to GPU programming.
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Me and a friend build our own Graphics engines based on https://learnopengl.com I can highly recommend this to everyone who gets started with computer graphics. It is a lot of new information but not the most modern Graphics library, but the information will help you understand the field and pickup any other graphics library quicker. Once I had a small project up and running I started looking at https://emscripten.org/ to combine it with some web experiments and more easily share my work with other over the web. I also started looking at https://vulkan-tutorial.com/ and https://webgpufundamentals.org/ to experiment with geometry shaders.
Next to Realtime Graphics you could also dabble into the world of Ray-Tracing. Personally I'm still quite new to this field but my master thesis supervisor also gave lectures at an other university where they recoded a lot of lectures during Covid. Advanced Computer graphics at the UU for example https://ics-websites.science.uu.nl/docs/vakken/magr/2021-202... The course recommends https://raytracing.github.io/ as a resource to students, and I can also recommend this.
As a small note to end with, the website(s) of professors giving computer graphics are a true tressure trove of information: https://jacco.ompf2.com/ https://www.3dgep.com/cpp-fast-track-1-getting-started/
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.