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We will use an arkanoid-clone project that I set up for testing. This is a clone of the classic arcade game built using CMake and SFML. The repo itself is based on a YouTube tutorial, and you can find a link to the original tutorial in the arkanoid-clone repo README. You might also want to reference the repo for any extra useful details missing here — do let me know, though, if there is anything, extra, I could add here to make the article clearer.
To start, download the CMake lcov Coverage module and add it to a new cmake folder in the root directory of your project: