LX Studio: Tools for 3D Lighting

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  • LXStudio

    LXStudio Digital Lighting Workstation

  • Seems to be an issue with the latest macOS update, they had similar issues in macOS Ventura and I copied the fix over for macOS Sonoma and was able to see the IDE after running from IntelliJ.

    Check out the PR if you're interested: https://github.com/heronarts/LXStudio/issues/6#issuecomment-...

  • LXStudio-IDE

    The LXStudio lighting application framework, for use in a Java IDE

  • Ahh good catch, I just glanced at the repo and assumed it contained source code but it looks like its just a bunch of jars: https://github.com/heronarts/LXStudio-IDE/tree/master/lib

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • GeoPix

    GeoPix is a free and open source real-time lighting control and previz software. It's built in TouchDesigner, with a workflow and UI/UX inspired by 3d animation software.

  • Would love to see more open source competitors in this space. I was excited when I saw a Github link, but that's basically hosting just a README and the only one I know of is [GeoPix](https://github.com/EnviralDesign/GeoPix), but to be fair I haven't used either LX Studio or GeoPix. LX Studio does look exciting though, I will evaluate it on my next LED mapped project. A few projects I've done in the past have been playing with [Enttec ELM](https://www.enttec.com/product/dmx-lighting-control-software...) which is also not open source. A really neat feature of that software though is you can map GLSL shaders over your stages.

  • LXStudio-TE

    TE's LXStudio app

  • We use LXS for our art car Titanic's End. It's one of the largest LXS deployments. We love it and plan on continuing to build on it.

    Github: https://github.com/titanicsend/LXStudio-TE

  • LX

    Core library for 3D LED lighting engines (by heronarts)

  • P4LX

    Processing 4 harness for the LX library

  • https://github.com/heronarts/P4LX

    My future version is moving to a UI based upon LWJGL + bgfx, as the project sort of outgrew Processing as it's become a full application.

    This new UI layer is here:

  • GLX

    LWJGL+bgfx harness for the LX library

  • https://github.com/mcslee/GLX

    I don't publish the code for all the application scaffolding and UI implementation, though everything's designed for extensibility and a sort of plug-in model where having access to that shouldn't be necessary to be able to use and customize the application's behavior.

    As referenced in my other comment, this new version should hopefully be available by end of year and will be called Chromatik: https://chromatik.co/ - this will include more documentation! And the goal is for it to be easier to use, no IDE/GitHub required (that will still be available for those who want it), with simpler end-user licensing as found in typical media production software.

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