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Yes. Darklang was originally in OCaml using js_of_ocaml, and we ported it to F# using Blazor (https://github.com/darklang/dark/tree/main/backend/src/Wasm). It works.
We found that in dotnet 6, the code was much slower, with long startup times and a much bigger download, than in js_of_ocaml. It also had a lot of issues in running in a Webworker, which wasn't the case for js_of_ocaml.
In dotnet 7, the webworker issues are better and AOT is easier, so startup is faster. Download sizes are still bad, and it's still slower than js_of_ocaml.
However, dotnet allows almost any code to run in WASM, which js_of_ocaml had large limitations. This meant a decent chunk of functionality had to be worked around to make separate js vs native targets, which also was a massive pain and took a long time. Dune's virtual targets wasn't ready at the time - I think we were one of the test cases for it.
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