Maybe a bit exagerrated, but every time I look of the documentation for macros or to try to make a module, I get so confused as to how to use things

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  • Bryans-Preferred-Modules-for-FoundryVTT

    My personally cultivated list of FoundryVTT Modules for Dungeons and Dragons 5e and Pathfinder 2e that play nicely together without creating an overwhelming amount of UI options or causing noticeable FPS drops.

  • fvtt-lib-wrapper

    Library for Foundry VTT which provides module developers with a simple way to modify core Foundry VTT code, while reducing the likelihood of conflict with other modules.

  • The short and mildly helpful answer is "Use LibWrapper."

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • dnd5e

  • In your example you'd first have to find where that method is in a place where libWrapper can see it. For dnd5e's entity class that ends up being game.dnd5e.entities.Actor5e (assigned here). Once you know what prototype you need to modify, you'll end up with something that looks like this:

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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