-
I made a few toy projects in Rust, such as interacting with the F1 2022 game taking its UDP packets and parsing that information into a terminal application. I called that Pitwall, as it's mean to look a lot like what the team get on the F1 pitwall. But I have most recently been working on more serious projects. My company makes dispatching software for Fire / Police / EMS, and I rebuilt our Dispatching Damon in Rust. It has some pretty nice things such as WebPush and WebSockets right in the dispatching Daemon that makes it way easier to do things for notifications and also sending unit activity information back to the main CAD system.
-
InfluxDB
Purpose built for real-time analytics at any scale. InfluxDB Platform is powered by columnar analytics, optimized for cost-efficient storage, and built with open data standards.
-
The game that I was playing, and still do from time to time is called Live For Speed, great racing game that was played in like 2006 by people such as myself where I actually raced against Valtteri Bottas a few times (he was faster than me.). I made an add-on for that game using their TCP / UDP interface called InSim and named my add-on PRISM for Php (r) InSimMod. It made a AMX Mod like plugin system for the InSim interface. I was also a dev of the original AMX Mod team doing documentation back in 2003 before AMX Mod X started as a fork of that project. Linked in the AMX Mod X website because AMX Mod's site was taken over by someone else. PRISM eventually got support from one of the LFS Devs directly and he was also a contributor to that project -- so that was pretty cool.
-
The game that I was playing, and still do from time to time is called Live For Speed, great racing game that was played in like 2006 by people such as myself where I actually raced against Valtteri Bottas a few times (he was faster than me.). I made an add-on for that game using their TCP / UDP interface called InSim and named my add-on PRISM for Php (r) InSimMod. It made a AMX Mod like plugin system for the InSim interface. I was also a dev of the original AMX Mod team doing documentation back in 2003 before AMX Mod X started as a fork of that project. Linked in the AMX Mod X website because AMX Mod's site was taken over by someone else. PRISM eventually got support from one of the LFS Devs directly and he was also a contributor to that project -- so that was pretty cool.