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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
So I downloaded the plugin from (https://github.com/godotengine/godot-ios-plugins). I was told to "then extract the .gdip file to ios/plugins folder. You can create that folder in your project." So I created a new folder within my project. I wasn't sure if the name had to match exactly so I tried naming it ios/plugins but it wouldn't allow me to use a "/". So I created a folder called ios and within it another folder called plugins. I tried just dragging the inappstore.gdip file over by itself but that didn't seem to work. Once I dragged the entire godot_ios_plugins_master folder my errors disappeared and related print functions started working in the debugger so I assumed the plugin was working. I'm not sure what you mean by "exports add on section". But when I checked my plugins under project settings I did not see the plugin there next to my other plugin (silentwolf) with a check through it. I'm hoping this is just some simple confusion I caused with improper folder naming and organization. Some clarification would be greatly appreciated.
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