I'm Chris Mandra and Dmitry Zhukov and I created Direct Drive - feel free to ask anything :D and let us know what you thought of the game !

This page summarizes the projects mentioned and recommended in the original post on /r/PlaydateConsole

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
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  • adpcm-xq

    Xtreme Quality IMA-ADPCM Encoder / Decoder

  • I also recommend if you want to use any actual recorded audio that you want to look for some software called adpcm-xq https://github.com/dbry/adpcm-xq

  • awesome-playdate

    A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)

  • Hi, u/trappedrorschach! Direct Drive is all written in Lua, except the vocal processing part, which is in C. If I'm not mistaken TDHS by Dave Bryant is the only 3rd party tool we're using. As already mentioned by u/katastatik, Awesome Playdate is a great place to start if you're looking for a solution for a common problem, or just want to find some inspiration. 1bit assets are very lightweight, so if something "heavy" can be pre-rendered - it's worth it IMO. Also one can pre-allocate memory and re-use it later to avoid memory "spikes". Hopefully this answers at least some of your questions. Cheers!

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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