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awesome-playdate
A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I also recommend if you want to use any actual recorded audio that you want to look for some software called adpcm-xq https://github.com/dbry/adpcm-xq
Hi, u/trappedrorschach! Direct Drive is all written in Lua, except the vocal processing part, which is in C. If I'm not mistaken TDHS by Dave Bryant is the only 3rd party tool we're using. As already mentioned by u/katastatik, Awesome Playdate is a great place to start if you're looking for a solution for a common problem, or just want to find some inspiration. 1bit assets are very lightweight, so if something "heavy" can be pre-rendered - it's worth it IMO. Also one can pre-allocate memory and re-use it later to avoid memory "spikes". Hopefully this answers at least some of your questions. Cheers!